Robust and Accurate Skeletal Rigging from Mesh Sequences




  • Paper topic: Animation and Simulation
  • Software type: Binary
  • Able to run a replicability test: True
  • Replicability score: 2
  • Software language: Cannot answer
  • License: unspecified
  • Build mechanism: None
  • Dependencies: windows
  • Documentation score {0,1,2}: 1
  • Reviewer: Nicolas Bonneel <>
  • Time spent for the test (build->first run, timeout at 100min): 10min

Source code information


The provided binary is shipped with 1 example input (an animated cat model). It produces a text file as output that contains a skeleton, bone transformations and skinning weights. Without an appropriate tool to visualize the animation produced by this text file (in non standard format, though explained in the readme -- I would need to implement one), I cannot check how much the results match the ones shown in the paper.

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Please consider to cut/paste/edit the raw JSON data attached to this paper.