Volume-encoded UV-maps




  • Paper topic: Geometry
  • Software type: Code
  • Able to run a replicability test: True
  • Replicability score: 1
  • Software language: C/C++
  • License: unspecified
  • Build mechanism: qmake .pro file
  • Dependencies: qt/opengl/glew
  • Documentation score {0,1,2}: 0
  • Reviewer: Julie Digne <julie.digne@liris.cnrs.fr>
  • Time spent for the test (build->first run, timeout at 100min): 40min

Source code information


The loaded mesh are displayed as lines, which is probably due to some formatting issue but I was  therefore unable to run the provided examples (the uv textures are displayed correctly but not the meshes). To run the app, I had to export the plugins location before launching the exec: export QT_QPA_PLATFORM_PLUGIN_PATH=/usr/lib/x86_64-linux-gnu/qt5/plugins/

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