Efficient rendering of layered materials using an atomic decomposition with statistical operators




  • Paper topic: Rendering
  • Software type: Code
  • Able to run a replicability test: True
  • Replicability score: 5
  • Software language: C/C++, Shader language
  • License: unspecified
  • Build mechanism: Commandline instructions in README
  • Dependencies: mitsuba
  • Documentation score {0,1,2}: 1
  • Reviewer: Julie Digne <julie.digne@liris.cnrs.fr>
  • Time spent for the test (build->first run, timeout at 100min): 30min

Source code information


Many webgl demo are provided to validate many steps or approximation of the paper.
 The mitsuba plugin works well by carefully following the steps described in the readme and with an already working version of mitsuba. Scripts for reproducing figs 12 and 13 are provided.
Easy to find/install dependencies: 2 because installing mitsuba on linux requires several changes on ubuntu 19.10.
** In config.py I changed -std=c++11 into -std=gnu++11 ;
** In mitsuba/build/release/mtsgui I changed QtCore, QtOpenGL (and so on) into Qt5Core, Qt5OpenGL (and so on)
** in data/scons/qt5.py,line 392 changed QtCore into Qt5Core.

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